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On-demand: Unlocking Autodesk M&E Solutions with Expert Insights

Media och underhållning

Stay ahead with the latest updates in Maya, Bifrost, Arnold, and USD.

🕙 Watch on-demand!

 

Media and Entertainment news from Autodesk and NTI -Blue GFX

Discover the latest advancements in Autodesk's suite of tools with insights into modeling, animation, rigging, and rendering. Dive into the details of new features and updates that enhance creativity and efficiency.

 

Jon Capleton, Autodesk Technical Specialist

  • Overview of modeling features: smart extrude, retopology improvements, bevel enhancements, Flow-enabled cloud retopology. 
  • Animation updates: time slider enhancements, new dope sheet, advanced motion trails. 

Roland Reyer, Autodesk Technical Specialist

  • Maya Rigging: new Bake Deformer, Deformer Chain Manager, new rigging solver in Bifrost. 
  • Bifrost features: Boss Ocean simulation system, MPM rubber compound. 

John Paul Giancarlo, Autodesk Technical Specialist

  • USD open standards and Arnold updates: New Global Light Sampling feature, performance upgrades. 
  • Future direction of USD and Hydra viewports. 

 

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Presenters

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Jon Capleton joined Autodesk 5 years ago as a Technical Sales Specialist. He has 17 years of experience in VFX film production with companies like DNEG, MPC, and Framestore, totalling 36 VFX film credits. He transitioned from generalist roles to supervision and management in VFX and has nearly 30 years in the M&E industry. As a Technical Specialist at Autodesk, he oversees Maya and Arnold across Europe. 

 

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Roland Reyer has started in 1992 as an Application Engineer at Wavefront Technologies GmbH in Germany. He became an industry expert for the entire product portfolio of Wavefront Technologies, later Alias | Wavefront, Alias and finally Autodesk M&E. In his role as an application specialist he tested, showcased and trained Maya from its very first version. With over 30 years product and market experience, Roland now works at Autodesk as a Technical Specialist for Maya, Bifrost, Arnold and ShotGrid, throughout Europe. 

 

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John Paul Giancarlo is a 3D animation and visual effects expert with over 18 years in the TV/Film industry. Starting as a lighting TD at Brown Bag Films, he later became a 3D R&D Technical Director. His work includes Emmy-winning shows like Doc McStuffins and The Octonauts. After relocating to Los Angeles, he collaborated with artists like Shania Twain and contributed to events like the Emmys. At Autodesk, he specializes in ShotGrid, Arnold, Maya, MEL, 3ds Max, and USD.